Just a few days ago, I launched Football Star Manager, my re-creation of the original 1982 Football Manager, onto Android devices in beta. I am happy to say many people are playing and enjoying the game. So now the game is in both major formats. It’s taken over a year to get to this, but it has truly been enjoyable to develop. Maybe that’s why the game is fun too.
It seems to have recaptured what made the original game so popular. It also simple to learn and play, and fast to play, it does not take long for things to happen
Here is how this recreation began, when I started writing it a year ago…
The beta testing of Football Star Manager has begun. I had to wait a few days for Apple to approve the beta, but now people on my mailing list are offered to play the beta. The rewrite of the original 1980s Football Manager is done! Oh, and the instructions are here
Rewriting the original Football Manager has been a pleasure and fun. Playing it is even better. I talk about the experience of playing because this is what the game is all about, how it feels when you play.
I was playing as Torquay United, in the second division, to get there I had clocked up a lot of debt, about 80 million towards the end of the season. I deliberately cut back on and sold players to reduce the debt, and it was working, but at the expense of team performance. A 4-3 defeat at Blackburn pushed me down to bottom place with just 1 game to go!
My last match was against Newcastle. I scraped together all my best players and sweated it out. I had to win, 0-0 for a long time then close to the end…
What a relief!
I really felt the stress. If I had been relegated with so much debt, I would have been fired as Manager. Now I have another season to build. This is what the game is all about 🙂
The beta is not far away and it will give you a chance to feedback on the design and content of the game. If you are not already signed up join my mailing list to take part: bit.ly/ktmail
The start point of the Football Manager rewrite. Early on last year these were screens of the rewrite running, on iPhone, iPad, and Android. Just a test to make sure it all worked. So much development since then. I am now playing the running game on my own iPhone, both debugging and refining the game. A lot of work in my own time to get to this point, but happy to be here!
2015 was an interesting year for me. I finally got Kevin Toms Football out on the market for iOS and I have been able to steadily improve the playability of that game. The process of doing that, looking at the game, deciding what will make it more fun, and implementing those things, was a process that reassured me about using my games design skills incrementally. The current version is a healthy improvement on the release version.
I also put out the idea of rewriting the original 1980s Football Manager for modern mobiles and got such a good response to the idea that I even experimented with a Kickstarter for it. Despite the Kickstarter not succeeding that rewrite has momentum and 2016 will see the release of the rewrite.
In 2016, in the first couple of months, I will release a version of the rewrite of 1980s Football Manager. This game will develop incrementally and be on multiple formats, Android, iOS etc.
I love the experience of developing a game incrementally with people playing it, and for this new game, I will build that into the game itself.
2016 will be a fun games writing year for me.
I wish a Merry Christmas and a Happy New Year to you all
I pitched my Football Manager re-write at the Montreal International Games Summit . What does this mean? It means the game is in playable form! Of course it is unfinished and there is a lot to do but this is a step forward.
Currently the match action is Electron/ZX81 style, but it works!