Football Manager, iPhone, iPad and iPod Touch, Software Development and Delivery

My iPhone/iPad Football Manager type game 65 – 90% for testing

So I am filling out the functionality in the game, adding in the extra pieces that I want in there. I like it more and more. I calculated that I am just under 90% ready for testing.

There is a lot of code written, when I look at it. Sometimes I look at code, that works, and cannot remember writing it. Some of it is ready for the future, and some of it needs toughening up a bit. It’s written in Objective-C for iOS, but I have some experience of Android too, so I look at it and think what is involved in converting it to Android later. The main problem with Android when I get to it is going to be platform fragmentation. – Something that Apple have successfully minimised.

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Football Manager, iPhone, iPad and iPod Touch, Kevin Toms, Software Development and Delivery

My iPhone/iPad Football Manager type game 64 – New and important

OK, I have been working hard on this new piece. A friend of mine is a designer and he tells me part way through a project he generally makes a big unplanned change, that makes it much better. And he agonises over whether he should.

I did, but I knew I needed to make the change, I worked on it, built the design, the algorithms, the intelligence, and now it’s nearly all in. And I can step back and say yes, it’s a big improvement.

Like all these things, it doesn’t come out of nothing. – The game I had already built gave the inspiration and told me what to improve.

This is the problem with trying to hit a deadline. I just added to the scope of the work. But it’s done now. I still have the same deadline I was working to, only now it’s not an easy deadline, like I thought it was before!! 🙂

Football Manager, iPhone, iPad and iPod Touch, Software Development and Delivery

30 years on from Football Manager – quiet right now.

I am quiet right now, not blogging much, not communicating much. I am head down on code, lots to implement, and packing as much as I can into the time available. I guess I am in a self-imposed crunch period. It’s going well, and the results of what I do during this will have a big impact on the game itself, and how soon it hits the market.

So, I am quiet for a while, but still busy..

Football Manager, iPhone, iPad and iPod Touch, Software Development and Delivery

My iPhone/iPad Football Manager type game 63 – Retro vs. New

It’s good right now, I am enjoying the work. I have a clear cut set of function to get working. It’ll add plenty to the gameplay.

I was thinking about Retro vs Modern. I think, without trying to, I am producing a blend. The architecture is modern, the toolset is modern. I am not trying to be slick or flashy. My main focus is the gameplay.

But there is a retro element. That is, I am trying to recapture what made a 30 year old game successful. And that is WITHOUT re-producing it. The new game is based on, not derived from, that game.

I’ll be glad when the game is out, and I can talk much more specifically about the content!

Football Manager, iPhone, iPad and iPod Touch, Software Development and Delivery

My iPhone/iPad Football Manager type game 62 – Some code, lots of code

It’s been a long haul to get to this, but it feels like I am near the top of the hill. So much code has been written:

– But, when I try to add something, the framework I have built, holds up. More is happening, more is acting the way I want it, more is coming tighter and tighter together.

Addictive Games, Football Manager, Software Development and Delivery, The 80s

30 years ago Football Manager – bugs

Of course there were bugs, not much software has none, but, I think the game was very robust. In fact, nobody ever reported a crash to me, and I never had to patch the original game.

This weekend, working on the new game, I spent a few hours battling what seemed like a subtle bug. It wasn’t. It was a flaw in the development tool, the interface designer. A few curses after finding it, it felt good that everything worked once more. 🙂

There is a fault in this packaging though:–

Football Manager 2 Expansion kit packaging
Football Manager, iPhone, iPad and iPod Touch, Kevin Toms, Software Development and Delivery

My iPhone/iPad Football Manager type game 59 – Writing it everywhere

I was coding on the train this morning, it made me think of where I have written this game. By release, it will have been created on trains, buses, planes, in bars, restaurants, coffee shops, homes, offices, even shopping malls. – Also over a span of 18,000 kilometres, multiple cities, towns, countries and continents.

It will be well traveled!! 🙂

Image from the game