Football Manager, iPhone, iPad and iPod Touch, Kevin Toms, The 80s

My iPhone/iPad Football Manager type game 81- Picture on the Cover??

Well no, I’m not planning that! And as you now can see in recent pictures I don’t have a grey old beard. 🙂

But the game itself, yes it is at an advanced stage now. The only problem I have is that I am still getting new ideas. But, it is just a case of continuing, continuing, continuing until it’s ready.

But I’ll say this, writing it has been an experience of re-discovery. Re-discovery of how much I just really enjoy writing computer games. 🙂

 

 

 

 

Football Manager, iPhone, iPad and iPod Touch, Kevin Toms

My iPhone/iPad Football Manager type game 80- Will it play well??

The thing is, I can talk about it here as much as I like, but all that really matters in the end is whether the game is fun. And, it is a bit, now. I am a critical judge and I am still working on it, but I think the basis that I am looking for is there.

I am full of ideas of things to add, but I will do none of those, because if I do the game will never come out! So here’s a screenshot again. Remember these are placeholder graphics, it will get better!! 🙂

Football Manager, iPhone, iPad and iPod Touch, Kevin Toms

My iPhone/iPad Football Manager type game 79- Games Britannia Screenshots 2

One of the things I discussed at Games Britannia, is you are not going to be wowed by the graphics, and the screenshots themselves are even more limited. This is no great concern to me. There was nothing spectacular about the look of the stick men in Spectrum Football Manager. However, what they did was clever, and the action had meaning in the game.

These 2 elements, the action having intelligence, and it having meaning and purpose in the game, -are important to me, and I take care and time to get that right.

In many ways, I am hungry to get this game on the market, but there is a standard it has to reach, a standard I set myself. Until it reaches that standard I won’t release it.

On the other hand it is worth mentioning it is not far off now.

Football Manager, iPhone, iPad and iPod Touch, Kevin Toms

My iPhone/iPad Football Manager type game 78- Games Britannia Screenshots

Well I did show those screenshots at Games Britannia. So let’s take a look at one. I’ll be honest. I have removed things from this. Until release is under way I will keep some information quiet for obvious reasons. So, taking the comparison of the new screen, with the original Spectrum Football Manager, what is different?

There is the pitch in the new one, a top view, not a pseudo 3d perspective. So, there is scope to show what is happening on the pitch. There is a box with text in it, indicating some kind of commentary, and there is a Strategy section with 3 sliders. What do these sliders control or change? Aha! My secret for now, you’ll have to guess at this stage!:)

Football Manager, iPhone, iPad and iPod Touch, Kevin Toms

My iPhone/iPad Football Manager type game 75- Screenshots soon

Screenshots, I have shown snippets before. Why I am saying soon? Well I am under the cosh to do this, working away in this gem of a northern Europe summer, lol!

I am saying this because I want to show some at the show, the show next month. I am always reluctant to show them,  because they are a work in progress until the final run in. The truth is whatever I show I might end up changing before release. But that is close now, relatively, so the changes are much reduced.

Well I’ll see what I can get together in the next couple of weeks…

 

Euro 2012, Fun, Games Design, Kevin Toms, The 80s

The “Delivery”. It happened in 1984..

It was a cold evening, the wind was howling outside. I was in England, trying to relax after the busy week. Then came the call, one of THOSE calls. I knew by the pause before he spoke who it was. He took his time. “Kevin, I have a job for you, but it must be finished by Monday!”. His voice always alarmed me a little. He was a very small man, a little over 4 feet 6, and with his small frame his voice was light, sometimes you could mistake it for a young child’s voice. But there was always a tension in his voice, an air of demand. It was like a child wanting to get his way, except this man was much more threatening than any child.

“Monday he said, at the latest!”. He described the job to me. I didn’t want to do it, and under time pressure too. I didn’t have a choice. I owed him. Something he never let me forget. And he took his payback, frequently. This time the job didn’t seem so bad. My weekend would be gone. But I could do this one.

So I made plans, thought it through. If I kept sharp, kept focused, I could set it up Saturday, and make the “delivery” on Sunday.

It was a tougher assignment than I thought. There were problems. Unexpected people “in the way”. But I “sidestepped” them. By late Saturday night the set up was in place. A good night’s sleep, Sunday was going to be a long day….

And so it was, this assignment was nothing more than a hard grind, laying low, my only focus to get the job done as painlessly as possible. It’s true, other people suffered. I kept away from some others, I didn’t want them to see me in this world, see what I really did.

By Sunday midnight, it was complete, I’d done the man’s bidding. I called. “Good” he said, with little appreciation in his voice. “You did good”.

Did I want to do good for this man? -Maybe one day I’ll have a choice….


– Well it wasn’t quite like that but I was reminded on Twitter that in 1984, I wrote a game for a computer magazine that was published as a listing. It was called

“European Championship Cup”.

I did write it over one weekend, under time pressure to deliver!! 🙂

You can see about it here, and

and try it online here!