Games Design, Kevin Toms World Football Cup

Design Evolution- Kevin Toms World Football Cup

When I wrote Football Star* Manager, it was a new multi-platform games app that honoured the design of my original Football Manager game. When I wrote Kevin Toms World Football Cup, I took Football Star* Manager and evolved it into a World Cup game. Unlike when I first wrote multiple Football Manager games over a number of years, this time I am making a careful evolution. The consequence is that improvements I make for Kevin Toms World Football Cup can also be considered for future improvements to Football Star* Manager. For example, this pre-match strategy choice, which is part of Kevin Toms World Football Cup and is new:-


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Both games are here

Kevin Toms World Football Cup

Kevin Toms World Football Cup- Games Design

In this response on Facebook, Stephen Bell shows himself winning my World Cup game on Skill Level 7 as North Korea.

It’s hard to win on Level 7 but I like seeing that players are benefiting from the idea I added in of being able to generate new World Cups and play as any FIFA country in World! All adds to the colour! 🙂

Here’s the game





Kevin Toms World Football Cup

The Challenge of writing Kevin Toms World Football Cup

It was really by popular request that I decided to create this game. It is an inexpensive adaptation of Football Star* Manager to the World Cup. In its way it is something that I perhaps should have done about 32 years ago!

But there are challenges. The World Cup Finals are short, you cannot trade players, And you cannot continue season to season. Or can you?

One of the things I decided to do was allow you to play multiple World Cups, and keep a record of your achievements over time. – Step 1 for adding games design spice to the game!

The Android version is available now here

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Kevin Toms World Football Cup

Kevin Toms World Football Cup = new game

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It was really by popular demand. Players of Kevin Toms Football Star* Manager, – asked me to create a World Cup game. I realised a good way would be to use the best of the gameplay of Football Star* Manager, and put it into the World Cup environment, so I did.

It is almost at launch as I write this. It presented some games design challenges, and I feel I have covered those issues, so now, it’s getting it out the door, on Android first, the following with iOS and Kindle Fire. Other platforms, well, I don’t know yet.