I am quiet right now, not blogging much, not communicating much. I am head down on code, lots to implement, and packing as much as I can into the time available. I guess I am in a self-imposed crunch period. It’s going well, and the results of what I do during this will have a big impact on the game itself, and how soon it hits the market.
So, I am quiet for a while, but still busy..