Of course there were bugs, not much software has none, but, I think the game was very robust. In fact, nobody ever reported a crash to me, and I never had to patch the original game.
This weekend, working on the new game, I spent a few hours battling what seemed like a subtle bug. It wasn’t. It was a flaw in the development tool, the interface designer. A few curses after finding it, it felt good that everything worked once more. 🙂
There is a fault in this packaging though:–
