No! It’s damn near impossible to explain what I am doing. I try, then it all starts to sound very abstract… Programming is linear, you have a problem, you solve it. It’s just a case of working out how to do it, and then solving any bugs you have created. You can’t be precise because not everything works as expected but you can estimate.
But, creating a good game that’s different, that’s not linear at all. You just move towards it, and sometimes, just sometimes, you can picture it, see how it’s going to be. Those are good times, and I got one of those on Sunday.