It’s been a few years since the most popular games were simple straightforward games. In the genre I am best known for, Football Manager games, even more so. Over time the games have got more and more complex.
But the iPhone is disrupting the pattern. It’s hard to play a complex game on the iPhone. It is a small device, and many people use it for casual relaxation. It’s not the best device for hardcore games. The market for games on the iPhone is evolving fast. Nobody knows what is going to work long term. With every successful game on the iPhone comes an examination of what makes it successful. This is so that people can work out what they need to do to make theirs successful
In Design, as well as Games Design, simplicity that works is the hardest to achieve, – harder than complexity. Simplicity being harder to achieve than complexity is not intuitive. If you look around at design however, you will notice that the most successful designs are surprisingly simple. – Or at least they seem to be when you look at them after they are done.
The Mona Lisa smile is not difficult for an artist to paint. But, to create it the first time?