Football Star Manager, Match Highlights

Match Highlights and More

A lot has happened since my last post. I spent months working on the Match Highlights for the game. I knew this was an important upgrade which I did for free, and many, many players are enjoying this change. I like it myself, and with a V2.1 update made it even better with skilful, dribbling  runs and shots. All good.

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I have much more I want to do yet. I have managed to keep myself aligned to maintaining the straightforward, no clutter gameplay. At the same time I am enhancing the game continually with updates. Each of these is prioritised on “Does it boost the gameplay, the fun, in the game?”.

Now, I am at the stage where I need some extra funding to keep this going, so I have started an Indiegogo crowd funding campaign to do that. Here it is.

Another things I have achieved is to align all 5 platforms of the game and give them all the Match Highlights. Android, iOS, Windows, Kindle Fire and Mac OS X

> You can get all versions of the game at this link

 

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Football Star Manager, Kevin Toms

Great Escape, Skill Level 6.

I was playing as Torquay, Skill level 6, 2nd to highest skill level, but I was battling, bottom of the first division 2 games to go! Critical match against Norwich who are second from bottom.

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4-0 up then aargh!.. Still bottom:

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Great win away to Man City who are second:

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Sweating now on the last match:

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Lewandaowski gets me a win, but nothing is certain:

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Made it! Avoided relegation on a 2 goal goal difference advantage.

Season 17 on the way, a little money in the bank. No debts… 🙂 img_2009

 

 

Football Star Manager

Only me… :)

I am very happy that so many people are enjoying Football Star Manager and enjoying the memories it brings of the original Football Manager I wrote 34 years ago. That game, original Football Manager,  is static, a point in time, this isn’t. The joy of apps is updates. So far I have done 3 since release end of October 2016. I believe in continuous improvement.  I listen to constructive criticism and feature requests and each release will add more. I am working on the next release now, and the graphics option update, which will come later, is ongoing work too.

One constraint though. I will not harm the simple UI. – That is key to the pace and ease of play and fun. Adding detail that does not add to the game play will not happen! 🙂

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Graphics, Football Star Manager V1.2.0 and all that..

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Here’s a shot I made a long time back when I was thinking about the rewrite. I decided to create a new version of the original game which started on the ZX81 and TRS80 format. The game is really being enjoyed by lots of people. It does not have the graphics, similar to the photos, but that is not a permanent decision.

Firstly many versions of Football Manager, my original game, NEVER had graphics, Acorn Electron, Commodore Plus 4, Vic 20 for example. And the players were very happy. The “Stick men”.. “3D”.. graphics shown here were an add on I made when I adapted the game to the Sinclair ZX Spectrum late in 1982. The original game was launched in January 1982.

Football Star Manager will go through a similar evolution! 🙂

I am going to add an option to have match highlights but it will be an option, not everybody thinks it is better so everyone will have a choice!

Before I start on that I have version 1.2.0 in progress which will be ready in a few weeks and has a few good changes.

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What is this 99 to Continue?

Zx81 and Spectrum Football Manager had 99 to Continue? What was that? Well to choose the player you were picking you typed his number:

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.. or typed 99 to continue? Where did I get that from? Well obviously it was not a number of one of the players, but why 99? Well it was actually from my experience programming mainframe computers. From 99 representing generic 2 digit fields.

The thing is, people remember it with affection as an oddity of the game, and I got asked to include it as a feature, so I did in the Version 1.05 release. A truly unusual feature to add! 🙂
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(OK to be fair you don’t need to type 99, to continue 🙂

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The game is created, great!

There is a deep satisfaction in creating Football Star Manager for me. It comes from having recaptured what made the original Football Manager so successful, the gameplay and how it all works together.
I deliberately left all graphics out of the game, even the opening screen is text..
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I said I revitalised the game and I did. It was rewritten from scratch for mobiles. There’s something else. It is a game base for me. Having done this I can enhance the game and build more. I thoroughly enjoyed the process of writing Football Star Manager and gave up a lot of my spare time to do so. The fact that you are playing it and clearly enjoying it much plus 5 star reviews just makes it more worthwhile!

To get Football Star Manager if you don’t already have it:

 

 

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How I bankrupted Torquay, by a hair’s breadth

I test the outer reaches of Football Star Manager, doing things like playing recklessly to see what happens. Ok that is my excuse for getting into Division 2 with Torquay 124 million in debt…

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The credit maximum in Division 2 is 125 million so this was risky. I had sold a lot of players to cut costs and that meant defeats on the pitch. I was close to relegation….

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1 game to go and only 1 point above the relegation zone. Relegation would be bankruptcy as in Division 3 the maximum debt to avoid bankruptcy is only 50 million! My next match watch against Palace…

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A reasonable chance of winning, especially at home, and …

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Scraped through on an early goal! And I needed it because Southend won!..

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Survival! Dreams of end of season bonuses and a fresh start in the new season..

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Finances, well..

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But I was safe, or so I thought, the season had not ended, there were outstanding cup matches to clear…

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Aargh, another week to pay for…

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I did not make it, I was fired!!!

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