My iPhone Football Manager Game 5

So now I have that part completed, robust, reliable, reusable. Now on to the next task. Still thinking about completing this, but only as a driver, an energy. It’s a case of head down, keep working towards the goal and make sure it’s good at the end of it. Today is another sunny summer day [...]

My iPhone Football Manager Game 4

Sometimes you start on something, and it’s a good idea. Sometimes it’s a really good piece of code that you are writing, and you know it as you write it. It does what you want to do, well. Then you start using it, you have created this really usable device. So you use it, and [...]

My iPhone Football Manager Game 3

Another hard coding day. Lots of hours and lots of progress. For techies, it was the Facade design pattern that I was working with today, using it to hide complexity and make a bunch of utility code more easy to use in various parts of the game. Quality went up today.

2010- My iPhone Football Manager Game Launch

… is this year!!!

iPhone Football Manager game in bits

It’s in pieces, scattered around. Parts working here, parts working there, but nothing whole. Step by step I am integrating it all together. Step by step I am making a game out of pieces of code.

Simple Games Design for iPhone

It’s been a few years since the most popular games were simple straightforward games. In the genre I am best known for, Football Manager games, even more so. Over time the games have got more and more complex. But the iPhone is disrupting the pattern. It’s hard to play a complex game on the iPhone. [...]

iPhone Games – back to the people

What a fascinating new platform the iPhone is. Everything from the quality of the device, (the iPod Touch being equally valuable), to the way that you buy games, to the price and range of them. It’s brought back a way for independent developers to get their products easily to people, and all of the pain [...]

Creative People, Creative Energy

In the last few days I have spent plenty of time with creative, talented people. Creative people tend to spark creativity in each other. It’s fun working with them too.  Creative energy is an increasingly important part of my work.

Games Design and the Birth of an Industry

All those years ago, in the early eighties, I wrote the original Football Manager. At that time, the only option was to sell it yourself. I formed a company, placed adverts,  and started shipping the game by  mail order. The inexpensive home computers that came onto the market at that time provided the tools for [...]

The Enthusiasm of Games Writers

Over the years I have met many game writers and other creative designers. At times it has been sad, when I have met people who have produced great work, that was successful. – And yet those people were either ripped off, or not paid. Times like that can make you disillusioned, or cynical. Some of [...]

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