My iPhone/iPad Football Manager Game 17 – The iPad
Yes, the iPad is an obvious improvement for the game and I will be targeting it as well as iPhone. I am delighted to have the opportunity to design for a bigger device. I look forward to enjoying relaxing times with my Football Manager game on the iPad.
Global Game Jam – We started it in New Zealand
So, the Global Game Jam is under way. I am in the Auckland location of it right now. Great so far, I am just helping out, but good to be involved. What a great way to get people to be creative and productive, give them only 48 hours to make a game! – No project management, no politics, no prima donnas (I hope).. and no time!
(When I say we started it in New Zealand, I mean just that we started this year’s round first here, because we live in the future from most of the Rest of the World!!!) (13 hours ahead of GMT!)
The iPad is here!!
So we now have it, we have pictures, we have information on the iPad. And it looks like Apple have got it right again. Another quality evolution of their products.

Apple iPad
Steve Jobs makes few product mistakes, and this will build on the huge success of the iPhone. The price seems reasonable, it looks great, and it’s another target for games I write. Great! Love it!
Apple are having a big impact on the games market and they are contributing significantly to the resurgence of independent games developers such as myself and with that comes a flood of creativity that an open market and distribution model enables.
The growth of indie games is good for the market and good for the consumer.
Indies are by nature innovative and stretch boundaries and conventions. – More games, new ideas, better games.
Global Game Jam
Global Game Jam is coming up. I am so tempted to take part and make a game in 48 hours. But my role is to supervise this time. That means I have to tell people when the pizza arrives, where the toilets are, and that it is time for them to take a break and take a shower so the rest of us can breathe! Lol! It’s hot in there.
My iPhone Football Manager Game 6
What a week! Power coding. So much ground covered. Nearly at the end of it now.
My iPhone Football Manager Game 5
So now I have that part completed, robust, reliable, reusable. Now on to the next task. Still thinking about completing this, but only as a driver, an energy. It’s a case of head down, keep working towards the goal and make sure it’s good at the end of it. Today is another sunny summer day in Auckland. Good for the spirit, but I feel sympathy for people I know in Europe – snow is fun for play, but it’s cold and difficult in day to day living.
My iPhone Football Manager Game 4
Sometimes you start on something, and it’s a good idea. Sometimes it’s a really good piece of code that you are writing, and you know it as you write it. It does what you want to do, well. Then you start using it, you have created this really usable device. So you use it, and it does the job, and then you find you want it do more. So you have to add more, and rewrite it. You just want to get on, to do the next thing.
But the device, the software tool you have created, needs to be improved, refined, perfected first. .. But you just want to get on with other stuff. You can’t.
My iPhone Football Manager Game 3
Another hard coding day. Lots of hours and lots of progress. For techies, it was the Facade design pattern that I was working with today, using it to hide complexity and make a bunch of utility code more easy to use in various parts of the game. Quality went up today.
2010- My iPhone Football Manager Game Launch
… is this year!!!
iPhone Football Manager game in bits
It’s in pieces, scattered around. Parts working here, parts working there, but nothing whole. Step by step I am integrating it all together. Step by step I am making a game out of pieces of code.
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