Simple versus Complicated Football Manager games

Which is best? I’d like to know what you think? My own view is it’s not whether the game is complicated, it’s where the complication is. It’s alright to build a game with complex software as long as the user isn’t exposed to that. A car is simple to drive even though there is sophisticated [...]

My iPhone/iPad Football Manager game 53-Let me explain…

No! It’s damn near impossible to explain what I am doing. I try, then it all starts to sound very abstract… Programming is linear, you have a problem, you solve it. It’s just a case of working out how to do it, and then solving any bugs you have created. You can’t be precise because [...]

My iPhone/iPad Football Manager game 52-Call me a perfectionist

…. or call me slow lol! But I am redesigning the UI of the game again. It needs to be crisper. After several design iterations and evolution over time it needs a clean up.

My iPhone/iPad Football Manager game 51 – Two types of code

I have realised that there are two types of code I write with this game: Type 1- the problem is defined, I have to work out how to program it, knowing what I want to achieve. It’s possible to estimate roughly how long it will take. Type 2-code subject to games design. I know roughly [...]

Concentration on Design

What’s the best place to work? – The most concentrated and productive? For some people it’s a quiet room. I have known developers who could only work at night, because then it was quiet and no distraction. Bad habit though, more suited to vampires, sleeping during the day, no sunlight, skin going pale… Myself, it’s [...]

My iPhone/iPad Football Manager game 49 – Game Mechanics

It’s maybe the most important part of writing the game. The game mechanics are the tools given to the player and how they operate within the game. I spend a lot of time on this. Usually I have a vision of what will be good. Then I implement it. That is followed by a combination [...]

Games design again

I was doing a bit of games design and it got me thinking a bit about what it is. All very abstract. I was looking at the mechanisms I have and decided they are good, but they don’t clearly show the player the right information. So I started to think how to solve it. To [...]

Pink Floyd Creativity

I am listening to Pink Floyd. Music full of rich colour and creativity. It’s inspiring, in a dark room watching the sun setting. Is it inspiring my creativity? No, but it’s damned enjoyable!

My iPhone/iPad Football Manager game 48- Features

Rampant featuritis, that’s what we used to call it. If afflicts games just as much as the word processor (Word) that was being referred to when I first heard that term. You have a new version coming out so it has to add value. How about some new features? Trouble is after a while all [...]

My iPhone/iPad Football Manager Game 37 – Design is mine!

I am play testing, and as I do, I find out more about the game I have constructed.  I am finding out what I need to change, re-direct and enhance. The picture of what I am creating gets clearer, and the path I need to take from here is more obvious.

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