Kevin Toms Blog

Original author of Football Manager computer game

My iPhone/iPad Football Manager Game 32 – Gameplay tuning

I have built controls that allow you to set tactics. I have given myself a range of options, but I never settle it in advance. This is a key part of getting the gameplay right, and until I can see how it works and play with the controls, I can’t be sure not only whether my ideas work, but whether change and refinement will make it better. So this is an interesting stage, with more playing and thinking, than actual coding and programming.

March 9, 2010 Posted by Kevin Toms | Football Manager, Games Design, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 31 – Look and Feel

I work on the core of the game to get that right, like concentrating on the plot if it was a movie. Similarly to a plot making a movie, if the core games design is right the game will work as intended, and be entertaining.

But the look and feel is important too. In some games there is so much focus on the look and feel that they don’t put enough into the game play itself. We’ve all seen many games like that, visually stunning and rubbish to play. It’s the same with movies, great special effects, no story worth following.

I remember seeing 2 movies one day apart. Minority Report was great Hollywood fun, with superb special effects and a giant budget. I enjoyed it but then next day I went to a film festival and saw a low budget subtitled movie about the lives of the fans of a Danish football club. The Danish football movie was much better, with a good story, great characters and feeling you had experienced something in people’s lives.

So back to the point, any images I show of the game are rough and ready. I’ll polish up the look later!

Matches

March 4, 2010 Posted by Kevin Toms | Football Manager, Games Design, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 30 – Playing as Arsenal

Fixed a few minor bugs, which freed up the game and allowed me to play through a bit. Just won 3-0 at Norwich and moved up to 5th!

Playing as Arsenal, just beat Norwich

February 26, 2010 Posted by Kevin Toms | Football Manager, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 29 – It works… not!

I just deployed the latest version to an iPod Touch.  Sometimes I work with the simulator for a while, just because it’s easier. So it’s been a week since I tried it. All OK though, I started playing and thought, this is good, I like this! Then I found a bug, and another, and another. Nothing terrible, just things to work away and fix. Just, that I was looking forward to playing it through for a while but one or two of the bugs stop the game going forward, so, I’ll have to fix them right now. :-(

February 26, 2010 Posted by Kevin Toms | Football Manager, Software Development and Delivery, iPhone, iPad and iPod Touch | | No Comments Yet

Back in the Coffee shops

Meetings in the City today. And, in between them, a lot of hours in coffee shops. Hours because I will be working, developing the game in them. Wireless internet and a laptop – the key to a lot of productivity. Several pieces of the game are now working together and I am able to test and refine the design of the strategy and UI elements. Still debugging, and that’ll be for a while yet as some things get discovered only when I connect pieces together.

February 24, 2010 Posted by Kevin Toms | Football Manager, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 28 – Writing and Playing

As I am writing this a young lad next door is blasting out the riffs of Smoke on the Water in his garage. Deep Purple lives on! It’s well known that I like good Rock. I saw Deep Purple twice, thirty years apart and 12,000 miles apart, once in Bournemouth and not long ago in Auckland, New Zealand.

I wasn’t going to write about that, what I was going to write about was the transition in games writing where you start playing it more and writing it less. I am in that phase now. How far in I don’t know!

(I am distracted by Smoke on the Water now, can’t remember the details of what I was going to write. Uugh!)

….

Aah yes, it’s a key transition, where the game becomes playable and starts to absorb you. It’s one of the ways you know you have something good. One aspect I enjoy is the tuning that comes from it, where you spot things that will make it play better, make changes and try again. It’s where you build your own touch into a game and is the key difference with writing business applications. With business applications you are solving a problem, with a game you are inventing the problem to solve, quite different!

February 22, 2010 Posted by Kevin Toms | Football Manager, Games Design, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 27 – Design Target

There is a design target I am working to. People comment that they enjoyed my original Football Manager, written a long time ago now. And, they would like something similar but modernised. (In some cases, they want exactly the same!). So what am I aiming at with this game? Well one thing I can honestly state is that I am aiming at simplicity, in fact you could argue minimalist. – In the sense that I intend to include only what is necessary to achieve my aims. And, my aim is targeted on the enjoyment of playing, that is my only priority. I’ll know when I have achieved that aim.

February 19, 2010 Posted by Kevin Toms | Football Manager, Games Design, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 26 – Actual Screenshot

Kevin Toms iPhone/iPad Football Manager League Table

It’s a screenshot from the game but it has something distinct about it. Can you spot what it is?

(I know it doesn’t show much, what did you expect at this stage? :-) )

February 17, 2010 Posted by Kevin Toms | Football Manager, Kevin Toms, iPhone, iPad and iPod Touch | | 2 Comments

Got as far as a screenshot

I’ll be able to put a screenshot up on this blog this week… good!

February 14, 2010 Posted by Kevin Toms | Football Manager, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 25 – Good week

A good week this one, the feel of the game is starting to appear. I wanted to have a thin thread through the game running by the end of the week, and I have got that. So now it’s a case of playing that thread through, learning what works and what doesn’t, making enhancements, and gradually fattening out that thin thread to incorporate more, and more of the full game.

February 11, 2010 Posted by Kevin Toms | Football Manager, Games Design, iPhone, iPad and iPod Touch | | No Comments Yet