My iPhone/iPad Football Manager Game 32 – Gameplay tuning
I have built controls that allow you to set tactics. I have given myself a range of options, but I never settle it in advance. This is a key part of getting the gameplay right, and until I can see how it works and play with the controls, I can’t be sure not only whether my ideas work, but whether change and refinement will make it better. So this is an interesting stage, with more playing and thinking, than actual coding and programming.
Ancient Computing
It’s about 10 years since the year 2000 issues. That was all about the fact that old software had 2 digit year dates and they would only go to 99 and then back to 00. This would mean that some software would not cope to the year going to 2000. New Zealand, where I was at that time was going to be one of the first hit as we were the first major country to reach the year 2000. Of course little actually happened, but, here’s a true story:
When I first started computer programming it was on mainframes in an IBM language called PL/1. I came across date handling code with 2 digits, and I said to my boss – “What happens when the year gets to 2000?”. His response at the time was “It won’t be a problem, this software won’t be running then.”
- So wrong, as it turned out, and I still often hear of software in big companies that has been running for many decades and core business depends on it!
My iPhone/iPad Football Manager Game 31 – Look and Feel
I work on the core of the game to get that right, like concentrating on the plot if it was a movie. Similarly to a plot making a movie, if the core games design is right the game will work as intended, and be entertaining.
But the look and feel is important too. In some games there is so much focus on the look and feel that they don’t put enough into the game play itself. We’ve all seen many games like that, visually stunning and rubbish to play. It’s the same with movies, great special effects, no story worth following.
I remember seeing 2 movies one day apart. Minority Report was great Hollywood fun, with superb special effects and a giant budget. I enjoyed it but then next day I went to a film festival and saw a low budget subtitled movie about the lives of the fans of a Danish football club. The Danish football movie was much better, with a good story, great characters and feeling you had experienced something in people’s lives.
So back to the point, any images I show of the game are rough and ready. I’ll polish up the look later!
This simple game
So my original Football Manager game was a simple game, but much loved. So was it really simple? Well yes it was easy to learn and easy to play. But it was subtle, subtle in the way it affected you. And it had a lot of range, a lot of different scenarios and things that could happen to you, in the framework of something that you could understand quickly and know how to use. Those design qualities are driving what I am doing now, and I was trying to think of similar things to help my inspiration to get it right. My mind went right back and although it was before my time I know it was their first hit- “She Loves You” by the Beatles was a very simple pop song, but still is catchy to listen to today, what, nearly 50 years later!! In my era of growing up, “Cos I love you” by Slade is one I remember that was a simple song that made it to number 1. Simple but, great to listen to. And I remember them saying they wrote it in half an hour! (If only this game would be so quick!). And the endless success of popular songs are mostly based on a simple song structure that we are all familiar with and know what to expect from.
My iPhone/iPad Football Manager Game 29 – It works… not!
I just deployed the latest version to an iPod Touch. Sometimes I work with the simulator for a while, just because it’s easier. So it’s been a week since I tried it. All OK though, I started playing and thought, this is good, I like this! Then I found a bug, and another, and another. Nothing terrible, just things to work away and fix. Just, that I was looking forward to playing it through for a while but one or two of the bugs stop the game going forward, so, I’ll have to fix them right now.
Back in the Coffee shops
Meetings in the City today. And, in between them, a lot of hours in coffee shops. Hours because I will be working, developing the game in them. Wireless internet and a laptop – the key to a lot of productivity. Several pieces of the game are now working together and I am able to test and refine the design of the strategy and UI elements. Still debugging, and that’ll be for a while yet as some things get discovered only when I connect pieces together.
My iPhone/iPad Football Manager Game 28 – Writing and Playing
As I am writing this a young lad next door is blasting out the riffs of Smoke on the Water in his garage. Deep Purple lives on! It’s well known that I like good Rock. I saw Deep Purple twice, thirty years apart and 12,000 miles apart, once in Bournemouth and not long ago in Auckland, New Zealand.
I wasn’t going to write about that, what I was going to write about was the transition in games writing where you start playing it more and writing it less. I am in that phase now. How far in I don’t know!
(I am distracted by Smoke on the Water now, can’t remember the details of what I was going to write. Uugh!)
….
Aah yes, it’s a key transition, where the game becomes playable and starts to absorb you. It’s one of the ways you know you have something good. One aspect I enjoy is the tuning that comes from it, where you spot things that will make it play better, make changes and try again. It’s where you build your own touch into a game and is the key difference with writing business applications. With business applications you are solving a problem, with a game you are inventing the problem to solve, quite different!
My iPhone/iPad Football Manager Game 27 – Design Target
There is a design target I am working to. People comment that they enjoyed my original Football Manager, written a long time ago now. And, they would like something similar but modernised. (In some cases, they want exactly the same!). So what am I aiming at with this game? Well one thing I can honestly state is that I am aiming at simplicity, in fact you could argue minimalist. – In the sense that I intend to include only what is necessary to achieve my aims. And, my aim is targeted on the enjoyment of playing, that is my only priority. I’ll know when I have achieved that aim.
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