Kevin Toms Blog

Original author of Football Manager computer game

My iPhone/iPad Football Manager Game 18 – Week review

Well apart from looking at the iPad there has been plenty of work to do. I had a plan at the beginning of the week to complete the work on the Season. I previously have written a lot of software components related to this, so I was drawing them all together, and making it work.

The week was an odyssey through simple to use code that I had designed well, components that needed adapting, and restructuring the database. As the week went on I had the pleasure of seeing more of my design coming together, and the abstract of code turning in to the real solid stuff of functionality. Over the months I have become very comfortable and proficient in coding in Objective C for the iPhone. I have grown to like the development environment, mostly!

So the Season part is nearly there, not quite what I wanted by now, but it was a week of heavy productivity and I am satisfied.  I am left enthusiastic to continue on from here.

January 29, 2010 Posted by Kevin Toms | Football Manager, Software Development and Delivery, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone/iPad Football Manager Game 17 – The iPad

Yes, the iPad is an obvious improvement for the game and I will be targeting it as well as iPhone. I am delighted to have the opportunity to design for a bigger device. I look forward to enjoying relaxing times with my Football Manager game on the iPad.

January 29, 2010 Posted by Kevin Toms | Football Manager, Games, iPhone, iPad and iPod Touch | | No Comments Yet

Global Game Jam – We started it in New Zealand

So, the Global Game Jam is under way. I am in the Auckland location of it right now. Great so far, I am just helping out, but good to be involved. What a great way to get people to be creative and productive, give them only 48 hours to make a game! – No project management, no politics, no prima donnas (I hope).. and no time!

(When I say we started it in New Zealand, I mean just that we started this year’s round first here, because we live in the future from most of the Rest of the World!!!) (13 hours ahead of GMT!)

January 29, 2010 Posted by Kevin Toms | Games, Games Design, Software Development and Delivery | | No Comments Yet

The iPad is here!!

So we now have it, we have pictures, we have information on the iPad. And it looks like Apple have got it right again. Another quality evolution of their products.

Apple iPad

Apple iPad

Steve Jobs makes few product mistakes, and this will build on the huge success of the iPhone. The price seems reasonable, it looks great, and it’s another target for games I write. Great! Love it!

Apple are having a big impact on the games market and they are contributing significantly to the resurgence of independent games developers such as myself and with that comes a flood of creativity that an open market and distribution model enables.

The growth of indie games is good for the market and good for the consumer.

Indies are by nature innovative and stretch boundaries and conventions. – More games, new ideas, better games.

January 27, 2010 Posted by Kevin Toms | Games, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone Football Manager Game 16 – League

Ok the seasons are fine, so I am putting the league into place. I thought I had it sorted, then realised that a bit of database restructuring would make it much more slick and easy to work with. So I spent time doing that, now I am putting into place that changes that come from that. Iterative design improvements as I go! – Sometimes that’s how you get the best results.

January 26, 2010 Posted by Kevin Toms | Football Manager, Software Development and Delivery, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone Football Manager Game 15 – The Season

Ok, with this next piece of work, setting up the season, a lot of the code is already written. But I will have to wire all the pieces together, present it better, and make sure it stores correctly in the database. Right now, I am not looking forward to it, there’s a lot of detail work, but it will feel good to have it done.

January 25, 2010 Posted by Kevin Toms | Football Manager, Software Development and Delivery, iPhone, iPad and iPod Touch | | No Comments Yet

My New iPhone Football Manager Game 14 – Recovery

After that bad start to the day, things got better, and a lot of things I have been working on so long, -so long that I was beginning to wonder when it would end – those things have come together. Now I can really see some progress and am ending the day more optimistic about the amount of work I still have to do. This has been a long haul, and it is good to be able to have a finishing line in vague sight! :-)

January 25, 2010 Posted by Kevin Toms | Football Manager, Software Development and Delivery, iPhone, iPad and iPod Touch | | No Comments Yet

My Phone Football Manager Game 13 – B*gger!

It’s fitting that this is number 13! I spent a couple of hours this morning writing some code to solve a problem, and then got to a point where I found I had dealt with it before. I wrote similar code 2 months ago anticipating this situation and it does the job. I am repeating myself!

January 24, 2010 Posted by Kevin Toms | Football Manager, Software Development and Delivery, iPhone, iPad and iPod Touch | | No Comments Yet

My iPhone Football Manager Game 12 – Why do this?

This is difficult, not the writing of the my new Football Manager game, that is its own challenge, but what is difficult is what I am trying to do here, in this blog. I am trying to to log, document, communicate the process of the later stages of completing the game. I am trying to let you know the thinking processes I go through to do it, how I solve the problems, how I decide what the content should be, how it works, why it works, and what I am trying to achieve with it.
It’s difficult because I have never done it before, blogging something like this. It’s difficult because it’s hard stuff to communicate sometimes, like abstract thoughts. It’s difficult because I have a lot to live up to- the success, popularity and quality of my previous work.
But it’s also exciting and fun to be able to communicate this way. It’s fun to share this process as well as I can. And I hope it will in its way help me to produce a better game at the end of it.

January 20, 2010 Posted by Kevin Toms | Football Manager, Games Design, Kevin Toms | | 2 Comments

iPhone Development and Google Android

Someone asked me yesterday about the programming languages I know. They said “you’ve used a lot of programming languages” – I have – ” which one is your strongest?”. Objective C was my answer, the language for developing on the iPhone using XCode. But, of course I have done years of Java, it’s just that Objective C is my current language, so that is freshest. But you can’t forget all that Java. And the Android uses it, which will be interesting in the future. It seems likely that those two formats, iPhone, and Android are going to dominate the mobile market. Whilst the iPhone is great, and Apple have done a great job in many aspects with it, experience tells me that we all do better with some healthy competition.
At present Apple is definitely in the driver’s seat but Google Android will catch up fast, and that will prevent Apple getting lazy like Microsoft did with Internet Explorer etc. Consumers will benefit.

January 19, 2010 Posted by Kevin Toms | Google Android, Money and Business, iPhone, iPad and iPod Touch | | No Comments Yet