Kevin Toms Blog

Original author of Football Manager computer game

What’s in my new Football Manager game?

I’ve been thinking about this. It would be good to talk about it a bit. Certainly it’s intended to be suited to the iPhone, and it’s got a bit of retro about it. It ties back to the original Football Manager game I wrote for the ZX81 and then Spectrum. So it’s not complicated! :)

But, that is what I want, that is how I want it to be. Of course, the tricky part is making it fun. That is where most of my effort goes. Another reason for keeping it simple is the iPhone itself. It’s small, the screen is small and you cannot get much on it. There is no keyboard and control needs to be straightforward. This is another area of design I am working on.

October 28, 2009 Posted by Kevin Toms | Football Manager, Games Design, iPhone, iPad and iPod Touch | | 5 Comments

Daily Record have wiped me out of history!

I was sent this article to look at. I was amazed to read the following excerpts:
“It’s all a far cry from the first version of the game, developed by the Everton-mad Collyer brothers Oliver and Paul, which launched in 1982 for the late, lamented ZX Spectrum computer.

Players in those days simply picked a team in the Fourth Division of English football and tried to work their work up the leagues. It was an instant hit and was named Strategy Game of theYear in 1983.

Five years later, the second in Football Manager appeared, with better graphics and the ability to choose formations, training and substitutions. By this time, the game was on the Atari ST, Amiga, Commodore 64 and Amstrad computers.

The game morphed into Championship Manager in 1992 and is still known as “Champ Man” by many fans. But in 2004, the Collyers’ company Sports Interactive teamed up with Sega and the latter-day version of Football Manager was born the following year.”

It’s simply not true!!! The Collyer brothers had nothing to do with the Football Manager written by me and launched in 1982.

The truth is I wrote Football Manager in 1981. I launched Addictive Games to sell it in January 1982. I wrote and launched the Spectrum version in 1982. I won the Strategy Game of the Year award. I wrote Football Manager 2 a few years later. The games were number 1 sellers, sold in the millions, and I am credited with founding the genre of Football Manager style games.

Yet the Daily Record have written this obviously with either not checking the accuracy of what they are saying or even possibly deliberately writing me out of the history of the game genre I started!

Help!!!!!!

October 24, 2009 Posted by Kevin Toms | Addictive Games, Football Manager, Kevin Toms, The 80s | | 5 Comments

Simple Games Design for iPhone

It’s been a few years since the most popular games were simple straightforward games. In the genre I am best known for, Football Manager games, even more so. Over time the games have got more and more complex.
But the iPhone is disrupting the pattern. It’s hard to play a complex game on the iPhone. It is a small device, and many people use it for casual relaxation. It’s not the best device for hardcore games. The market for games on the iPhone is evolving fast. Nobody knows what is going to work long term. With every successful game on the iPhone comes an examination of what makes it successful. This is so that people can work out what they need to do to make theirs successful
In Design, as well as Games Design, simplicity that works is the hardest to achieve, – harder than complexity. Simplicity being harder to achieve than complexity is not intuitive. If you look around at design however, you will notice that the most successful designs are surprisingly simple. – Or at least they seem to be when you look at them after they are done.

The Mona Lisa smile is not difficult for an artist to paint. But, to create it the first time?

October 14, 2009 Posted by Kevin Toms | Football Manager, Games, Games Design, iPhone, iPad and iPod Touch | | 2 Comments

Donations – why?

It took me a long time to decide to add donations to my website. But, I am an independent games developer like many others, and it seemed a good idea. Why is it a good idea? To make money? – That is only a distant possibility. What finally triggered me was listening to Richard Stallman talking on the radio about funding creative people. He described how good it would be if, when we liked something, a piece of music, a book, or computer games, etc, that we could then send $1 to the author. Not to a corporation, a record company, a publisher, just direct to the author.

It’s certainly what I would like to do when I like something. But he also highlighted that there is no infrastructure, no way to do it, no way to get the money through. What is needed is some kind of donations account which you can use easily with accessible creative artist identities so you can choose who you are donating to, and do so cheaply.

As far as I can see Paypal donations is the best way currently to do so. Until someone creates a donations bank that is the best there is. So now I am in the system, I am taking donations to fund me to continue writing more games, or as recognition for the entertainment my games have provided you in the past. Thank you.Donate

October 8, 2009 Posted by Kevin Toms | Life Thoughts, Philosophy, Money and Business | | No Comments Yet